THE IMPACT OF USING WORD OF WONDER APPLICATION IN TEACHING VOCABULARY MASTERY AT SMKN 1 PONOROGO

Ferry Widjaya, Fahrizal (2025) THE IMPACT OF USING WORD OF WONDER APPLICATION IN TEACHING VOCABULARY MASTERY AT SMKN 1 PONOROGO. Undergraduate (S1) thesis, IAIN Ponorogo.

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Abstract

Widjaya, Fahrizal Ferry. 2025. The Impact of Using Word of Wonder Application in Teaching Vocabulary Mastery At SMKN 1 PONOROGO. Sarjana’s Thesis, English Language Teaching Department, Faculty of Tarbiyah and
Teacher Training, State Islamic Institute of Ponorogo. Advisor: Wiwin Widyawati, M. Pd.
Keyword: Word of Wonders, Crossword Puzzle, Game Based learning, Vocabulary Mastery.
Media such as Word of Wonders: Cross Word Puzzle Game can be offered as a learning media to teach English to students, especially in vocabulary mastery. Vocabulary mastery is one of the most important aspects in learning English as a foreign language. In learning vocabulary mastery, the main problem faced by students is how to remember the vocabulary. Therefore, by using Word of Wonders media: Cross Word Puzzle Game, students are expected to be more interested in improving their vocabulary mastery.
This study aims to determine whether there is a significant difference in improving vocabulary mastery of grade X students taught using Word of Wonders media: Cross Word Puzzle and traditional method at SMKN 1 PONOROGO. In addition, the benefits of this study are expected to be useful information for English teachers, especially in teaching vocabulary. It addresses the issue is limitation of the vocabulary student.
This study used a quantitative approach and used a quasi-experimental design. This study used two classes, namely the experimental group and the control group. The population of this study was class X students of SMKN 1 Ponorogo, totaling 180 students. The samples in this study were 36 students in the experimental class and 36 students in the control group. Data collection procedures used are tests and documentation. And to analyze the data with assisted by SPSS 2016 application
The findings reveal that the Word of Wonders: Crossword puzzle game significantly enhances students' vocabulary mastery and has a positive influence on classroom learning outcomes. Its interactive and engaging nature successfully captures students’ attention, increases their motivation, and strengthens their retention of vocabulary. As a result, this method proves to be a fun and effective way to teach vocabulary, making learning more dynamic and meaningful. Statistical results further support this conclusion. Thus, the Word of Wonders game is an effective and innovative method for improving vocabulary skills at the vocational high school level.

Item Type: Thesis (Undergraduate (S1))
Thesis Supervisor: Wiwin Widyawati
Subjects: 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris
Depositing User: Perpustakaan Pusat
Date Deposited: 25 Jun 2025 04:20
Last Modified: 25 Jun 2025 04:20
URI: http://etheses.uinponorogo.ac.id/id/eprint/34421

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