Salisatul, Muthohiroh (2026) THE EFFECTIVENESS OF GAME-BASED LEARNING WITH FLASHCARD TO TEACH VOCABULARY MASTERY AT THE EIGHTH GRADE STUDENTS OF MTS MA’ARIF BALONG PONOROGO. Undergraduate (S1) thesis, IAIN PONOROGO.
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Abstract
Game-Based Learning (GBL) with flashcards is considered an effective learning media in English language teaching, particularly for improving students’ vocabulary mastery. Vocabulary is an important component of language acquisition because students need sufficient vocabulary to understand and use English effectively. However, many students still struggle to understand, remember, and use English vocabulary. Therefore, the use of flashcards in Game-Based Learning is expected to increase students’ interest and engagement in vocabulary learning.
This study aims to determine whether there is a significant difference in vocabulary mastery between students taught using Game-Based Learning with flashcards and students taught without using flashcards at the eighth grade of MTs Ma’arif Balong Ponorogo. The vocabulary material used in this study was taken from the students’ learning module, especially the topic “Rescuing an Injured Sea Turtle.”
This study used a quantitative method with a quasi-experimental design with two classes: an experimental and a control class. The study population comprised 54 eighth-grade students from MTs Ma'arif Balong Ponorogo in the 2025/2026 academic year. The sample consisted of 36 students, including 18 in the experimental class and 18 in the control class, selected via convenience sampling. The data were collected through pre-test and post-test, which were used to compare the vocabulary mastery between the experimental class and the control class before and after the treatment. The data were analyzed using descriptive statistics and an Independent-Samples t-test to determine differences in learning outcomes between the two groups.
The results showed that students in the experimental class who were taught using Game-Based Learning with flashcards increased their average score from 69.72 in the pre-test to 80.28 in the post-test. Meanwhile, the control class experienced a moderate increase from 59.17 to 62.78. The result of the Independent Sample t-test showed a significance value of 0.000 < 0.05. Therefore, it can be concluded that Game-Based Learning with flashcards is effective in improving students’ vocabulary mastery at the eighth grade of MTs Ma’arif Balong Ponorogo.
| Item Type: | Thesis (Undergraduate (S1)) |
|---|---|
| Subjects: | 13 EDUCATION > 1399 Other Education > 139999 Education not elsewhere classified |
| Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Jurusan Tadris Bahasa Inggris |
| Depositing User: | Perpustakaan Pusat |
| Date Deposited: | 15 Jun 2026 00:45 |
| Last Modified: | 15 Jun 2026 00:45 |
| URI: | http://etheses.uinponorogo.ac.id/id/eprint/39479 |
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